Frequently Asked Questions
Revision as of 04:13, 8 July 2022 by Sharptooth (talk | contribs)
- How does it work?
- Landon gets plugged into your network and watches your stream. When you are playing supported games, it handles running ads at the end of matches. It can also manage OBS recordings as well, so they are segmented by match played with an additional screen shot of the end of match screen.
- Does it use my internet bandwidth?
- Nope, it watches your stream locally through NDI. Even if you are running a 100Mbit locally, it will eat less than 1/10 for a 1080 60fps stream. Most people will be running a 1000Mbit connection locally. It DOES talk to twitch, which uses bandwidth, but functionally nothing.
- Will it put a lot more load on OBS?
- Nope, it just redirects whichever game capture you already use to the box Landon is running on. In testing, less than 1% CPU difference in OBS usage.
- Why does it NEED to run on a raspberry pi?
- It doesn't. That was just the easiest way to get it to users. It runs in a docker container, so separate from the host operating system. This was for ease of updating and delivery of a functional image where it can't really be messed up beyond repair. If that does occur, you can just hit the recreate button and be back up and running with a clean version in 2-3 minutes. If you have a linux server/VM with docker installed, you can also run Landon there as well. I do build and supply an amd64 version as well as the aarch64 version for the 64bit raspberry pi 4. I have not tested it, but there is little reason it couldn't run on other systems in those architectures. NOTE, I have NOT tested this for docker on windows, and assume it won't work at this time.
- Does this send any information back to you?
- YES IT DOES. During the testing phase, it will send basic logging information back for debugging purposes. The only identifying information is the name of the streamer who is running the software against the channel. When you log into your twitch, to authorize the application, that is through the official Twitch API, just like any other chat bot or program that interacts with Twitch. The program does not have access to that information in any way, it only gets an authorization key and scope.
- Can it work with a console game?
- Yes, if it goes into a capture card and OBS on a computer. Currently I haven't added any, but it would work fine.
- Does it cost?
- Currently during the testing it does require a sub to my channel to work. This was done as it was an easy authentication system and prevent unauthorized users from hammering my server for the images, and almost everyone testing has been an existing sub anyway. I may change it, I just don't know a better way at the moment.
- Does it help with Ad revenue?
- Yes, in two ways. First it runs ads at much more acceptable times, which makes the stream significantly better for viewers. Second, it will (when running with supported games) prevent preroll ads for people coming in and raids, which will allow more people to be exposed to your channel. I haven't done statistics yet, but the general consensus from chats is that ads are much better for them when they run at specific times and do not interrupt what they are here for, the gameplay and interaction with the streamer. This generally makes for a better viewing experience for them.